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Gods & Heroes Rises From the Ashes
February 22, 2010 - Just under five years ago, a game called Gods & Heroes: Rome
Rising was announced as being in development by a company called Perpetual
Entertainment. It was to be a Roman mythology-themed massively multiplayer
online role-playing game (MMORPG) with several distinct classes, and around 130
unique minions who could fight alongside you, like a makeshift party. Perpetual
was, at the time, also working on Star Trek Online which, after Perpetual's
dissolution, was acquired by Cryptic Studios and begun afresh. Gods & Heroes,
which was further along in development than STO ever was by the time it was
halted, was never heard of again. Until today.
Heatwave Interactive, a relatively new developer, has acquired not only the
license, but all properties associated with Gods & Heroes. That means the entire
game up until development was halted, including the back-end technology.
Considering the game was in the early phases of closed beta, they essentially
have an almost-finished MMO on their hands. Heatwave has no intention of pushing
the game out as it is, though. "We're sort of in the unlikely position of
picking up a massively multiplayer online game and finish it, which I don't
think a lot of people would even attempt," says Anthony Castoro, Heatwave's CEO.
"We're going to be asking fans and people who were interested in the game...what
they were most excited about it, and then we'll figured out what needs to be
updated or changed, and we'll bring it to market better than it was in the first
place".
To date, Heatwave has only released iSamJackson, a novelty application for the
iPhone, though they have an urban music-based MMO on the horizon called Platinum
Life, a web version of which is due out in just a few weeks. Castoro is quick to
defend the unproven status of Heatwave, though. "People might think Heatwave is
a mobile-games company, or a social-games company, but we're not. We're using
mobile-games and social-games to figure out what works for larger games." The
strategy of releasing aspects of larger projects to the broad market in an
attempt to test the waters is relatively unproven in the gaming industry, but
social networking sites are making such strategies much simpler and affordable
to execute.
It's by no means ugly, but it may need an update to keep up with today's
releases.
It's by no means ugly, but it may need an update to keep up with today's
releases.
It's an idea with a lot of potential, as testing an idea through a facebook
incurs only a tiny fraction of the cost of testing the same idea within a full
game build. Rather than spend millions on a prototype, get it into beta, and
discover that something isn't fun, they plan to use much simpler games to get
results quickly and cheaply. "It wouldn't be ridiculous to think that we would
do a social game version of Gods & Heroes http://www.buygodsandheroesgold.com that might interact with it". That
idea is even more realistic considering that, along with the Gods & Heroes title
and all the game assets, Heatwave also acquired the Perpetual Entertainment
Platform (or PEP), which allows for simple hosting, moderating, and operating of
networked games across several different platforms (handheld devices, PCs, and
consoles, for example).
It is currently unclear how much Heatwave plans to alter the game to fit it into
today's market, graphically or otherwise. As it stands, Gods & Heroes visually
bridges the gap between World of Warcraft and Age of Conan. In terms of
gameplay, one feature is almost certain to remain. "It had some cool systems in
it that, even today, aren't very common. Like the minion system, where you
control several other NPCs (non-player characters) and customise them and use
them in combat however you want".
Anthony Castoro expects it will take "more than one year, but less than two
years" before Gods & Heroes sees a release, but is adamant that they won't rush
the game to market, and will spend longer working on it if they decide that it's
necessary .
article from:http://pc.ign.com/articles/107/1070835p1.html
About the Author
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Best online PC game (CONQUEST)aerial view (not ground level)?
I played a few military online games like
EA Games "Generals" and "Zero Hour" (aerial view)
and "Company of Heroes" (aerial view)
I can't stand games where your ground level like "Socom" and "Doom" they make me sick.
I like games where you can see an aerial view of the entire map like Generals and Company of Heroes.
"Company of Heroes" is the best online aerial view game I have ever played. Full of WW2 action.
I tryed Civilization IV and Ages of Empire 3 and wasn't too impressed. It takes too long to build. I don't like games that take forever to build forces.
Does anyone know a great online conquest game that meets the following requirements?
(AERIAL VIEW ONLY)
(PC GAME ONLY)
-Takes place in the darkages, civilwar or midevil times?
-Fast build of units
-Each game will usually last no longer than 4 hrs
-Great graphics.
-Free online play.
Does anything know a PC game similar to Company of Heros but different era?
Command and Conquer 3,World in Conflict,
Empire Earth III, Medieval II: Total War, Rome: Total War,
The Lord of the Rings, The Battle for Middle-earth II,
Ancient Wars: Sparta
Go To
http://www.gamespot.com/games.html?platform=5&category=Real-Time+Strategy&type=games&mode=top&sort=views&sortdir=asc
Ground level games or FPS(First Person Shooters) are better because your actually in the action,you have to fight the badguys.Your the one that has to run around and actually fight.
Aerial view games as you put it or Strategy games are just point and click games.No effort needed
You just watch the action and not participating in it.
Its better to fight and be in the action than it is to watch from a distance and just wave a mouse pointer around and give orders.
More adrenalin pumping action in a FPS than there is in a Strategy game
DOOM,HALF-LIFE,QUAKE
All classic and great FPS
HAIL TO THE KINGS OF FIRST PERSON SHOOTERS
Filed under PC Game Downloads by on Jun 23rd, 2010. Comment.






