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Company of Heroes Company of Heroes
List Price: $19.99
Sale Price: $5.76

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Features

  • From the award winning RTS studio Relic
  • Redefines RTS genre, visceral WWII gaming experience, bringing soliders to life
  • Proprietary Essence Engine delivers unparalleled graphics, destrutible battlfield using havoc engine and rag doll physics
  • 2-8 player multi-player competition via LAN or internet with Clan Support
Company Of Heroes: Opposing Fronts Company Of Heroes: Opposing Fronts
List Price: $19.99
Sale Price: $7.79

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Features

  • Play as the British 2nd Army or German Panzer Elite, each with devastating command trees options and unit upgrades.
  • Command the British 2nd Army to liberate the key strategic position of Caen, France. Control the German Panzer Elite to repel the Allied airborne invasion in Operation Market Garden.
  • Mission Persistence, Dynamic Weather Effects, Enhanced Vehicle Tactics and more deliver a new level of realism and all new battlefield tactics.
  • Combine Company of Heroes™: Opposing Fronts™ with the original Company of Heroes for a total of four playable armies online. Join British artillery with American armor to dominate the 3rd Reich.
  • The highest rated RTS franchise features enhanced lighting effects and terrain details setting new standards in visual realism.
Company of Heroes: Tales of Valor Company of Heroes: Tales of Valor
List Price: $29.99
Sale Price: $25.22

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Features

  • 2-8 person multiplayer support via LAN or the Internet and New maps based on famous battles such as Villers-Bocage.
  • 3 Immersive single player campaigns/storylines that utilize tank and infantry units, in both the Allied and Axis camps following D-Day.
  • Direct Fire Control targeting system that allows players to aim and fire at any spot in real-time to capitalize on the changing battle conditions.
  • New combat units available in multiplayer modes such as the all-terrain amphibious Schwimmwagen unit and the tank killing British air unit, the Hellcat.
  • 3 New Multiplayer Modes: Become a tank commander in Panzerkrieg; Push back enemy lines in Assault; Defend against waves of attackers in Stonewall.

Gods & Heroes Rises From the Ashes

February 22, 2010 - Just under five years ago, a game called Gods & Heroes: Rome

Rising was announced as being in development by a company called Perpetual

Entertainment. It was to be a Roman mythology-themed massively multiplayer

online role-playing game (MMORPG) with several distinct classes, and around 130

unique minions who could fight alongside you, like a makeshift party. Perpetual

was, at the time, also working on Star Trek Online which, after Perpetual's

dissolution, was acquired by Cryptic Studios and begun afresh. Gods & Heroes,

which was further along in development than STO ever was by the time it was

halted, was never heard of again. Until today.

Heatwave Interactive, a relatively new developer, has acquired not only the

license, but all properties associated with Gods & Heroes. That means the entire

game up until development was halted, including the back-end technology.

Considering the game was in the early phases of closed beta, they essentially

have an almost-finished MMO on their hands. Heatwave has no intention of pushing

the game out as it is, though. "We're sort of in the unlikely position of

picking up a massively multiplayer online game and finish it, which I don't

think a lot of people would even attempt," says Anthony Castoro, Heatwave's CEO.

"We're going to be asking fans and people who were interested in the game...what

they were most excited about it, and then we'll figured out what needs to be

updated or changed, and we'll bring it to market better than it was in the first

place".

To date, Heatwave has only released iSamJackson, a novelty application for the

iPhone, though they have an urban music-based MMO on the horizon called Platinum

Life, a web version of which is due out in just a few weeks. Castoro is quick to

defend the unproven status of Heatwave, though. "People might think Heatwave is

a mobile-games company, or a social-games company, but we're not. We're using

mobile-games and social-games to figure out what works for larger games." The

strategy of releasing aspects of larger projects to the broad market in an

attempt to test the waters is relatively unproven in the gaming industry, but

social networking sites are making such strategies much simpler and affordable

to execute.

It's by no means ugly, but it may need an update to keep up with today's

releases.
It's by no means ugly, but it may need an update to keep up with today's

releases.
It's an idea with a lot of potential, as testing an idea through a facebook

incurs only a tiny fraction of the cost of testing the same idea within a full

game build. Rather than spend millions on a prototype, get it into beta, and

discover that something isn't fun, they plan to use much simpler games to get

results quickly and cheaply. "It wouldn't be ridiculous to think that we would

do a social game version of Gods & Heroes http://www.buygodsandheroesgold.com that might interact with it". That

idea is even more realistic considering that, along with the Gods & Heroes title

and all the game assets, Heatwave also acquired the Perpetual Entertainment

Platform (or PEP), which allows for simple hosting, moderating, and operating of

networked games across several different platforms (handheld devices, PCs, and

consoles, for example).

It is currently unclear how much Heatwave plans to alter the game to fit it into

today's market, graphically or otherwise. As it stands, Gods & Heroes visually

bridges the gap between World of Warcraft and Age of Conan. In terms of

gameplay, one feature is almost certain to remain. "It had some cool systems in

it that, even today, aren't very common. Like the minion system, where you

control several other NPCs (non-player characters) and customise them and use

them in combat however you want".

Anthony Castoro expects it will take "more than one year, but less than two

years" before Gods & Heroes sees a release, but is adamant that they won't rush

the game to market, and will spend longer working on it if they decide that it's

necessary .

article from:http://pc.ign.com/articles/107/1070835p1.html

About the Author

Gods and Heroes Gold will be delivered via in-game mail system. You must log in to accept it within 48 hours of order placement. If you fail to log in within this time frame, we will not accept responsibility for seized gold.

Best online PC game (CONQUEST)aerial view (not ground level)?

I played a few military online games like
EA Games "Generals" and "Zero Hour" (aerial view)
and "Company of Heroes" (aerial view)
I can't stand games where your ground level like "Socom" and "Doom" they make me sick.
I like games where you can see an aerial view of the entire map like Generals and Company of Heroes.
"Company of Heroes" is the best online aerial view game I have ever played. Full of WW2 action.
I tryed Civilization IV and Ages of Empire 3 and wasn't too impressed. It takes too long to build. I don't like games that take forever to build forces.
Does anyone know a great online conquest game that meets the following requirements?
(AERIAL VIEW ONLY)
(PC GAME ONLY)
-Takes place in the darkages, civilwar or midevil times?
-Fast build of units
-Each game will usually last no longer than 4 hrs
-Great graphics.
-Free online play.
Does anything know a PC game similar to Company of Heros but different era?

Command and Conquer 3,World in Conflict,
Empire Earth III, Medieval II: Total War, Rome: Total War,
The Lord of the Rings, The Battle for Middle-earth II,
Ancient Wars: Sparta
Go To

http://www.gamespot.com/games.html?platform=5&category=Real-Time+Strategy&type=games&mode=top&sort=views&sortdir=asc

Ground level games or FPS(First Person Shooters) are better because your actually in the action,you have to fight the badguys.Your the one that has to run around and actually fight.
Aerial view games as you put it or Strategy games are just point and click games.No effort needed
You just watch the action and not participating in it.
Its better to fight and be in the action than it is to watch from a distance and just wave a mouse pointer around and give orders.

More adrenalin pumping action in a FPS than there is in a Strategy game

DOOM,HALF-LIFE,QUAKE
All classic and great FPS
HAIL TO THE KINGS OF FIRST PERSON SHOOTERS

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